I’ve seen this feat talked up for Arcane Tricksters and I’m on the fence about this. Now, I’m putting the trickster element in this class. And now for the point: I have ruled that the Arcane Trickster in my group will make any at distance Thievery checks using his Mage Hand at Disadvantage. Expertise doubles my proficiency bonus for 2 out of my 4 proficient skills. Then, I can choose any enemy within 5 feet of the spectral hand and gain advantage on an attack against them. This way, I can utilize stealthy rogue features and magical ranged abilities early on. Alignment: Any nonlawful. With Mage Hand Legerdemain (Arcane Trickster), the player can use their bonus action in battle to control the mage hand, but it's super irritating/crippling that it consumes an entire action/turn to cast and summon an instance of mage hand, so this ends up being a wasted ability. Countering a lich could cause it to use a Legendary Resistance, which lets your casters get closer and closer to effecting it. This site uses Akismet to reduce spam. Or just make sure that no consumable is ever as mundanely activated as the humble healing potion? You can use your action to control the hand. There are also some actions that the Thief will be able to do with Fast Hands that Mage Hand can't, for example activating a magic item. According to … The caster must make a saving throw with their spellcasting modifier against my Intelligence DC. You have to cast it as an action, it’s a bonus action to move the hand, and it’s a separate bonus action to get advantage using it. Yes the like the title says the Arcane Trickster and the use of Legerdemain. I personally make an exception for drinking a potion but that's dancing the line of what's RAW and house-ruling. Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. So versatile trickster needs 1 turn to set up to be useful to you. This ability works well whether I’m exploring a dungeon or undercover at a party. ... you get Versatile Trickster. That extra Bonus Action is pretty nice Once higher levels are available, I think Arcane Trickster will become more appealing. The most obvious choice is Arcane Trickster. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. You learn another wizard cantrip of your choice at 10th level. At 13th level, you gain the ability to distract targets with your mage hand. If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting? Also, you can cast it, and only it, with the Rogues Cunning Action. The cantrip could be Minor Illusion, Mage Hand, or Prestidigitation, all of which are amazing for Rogues, even if you’re not going to be an Arcane Trickster. This ability makes an arcane trickster’s spectral mage hand cantrip invisible and includes several benefits. The Arcane Trickster Rogue archetype is a wonderful example of what a good subclass should do in D&D 5e. The spells you learn at the 8th, 14th, and 20th Levels can come from any school of magic. At the Speed of Thought At 13th level, you can expend 1 spell slot of any level in order to cast the moment to think cantrip as a bonus action. Now, your bonus actions can be a bit stronger. You can use a bonus action to give yourself advantage on attacks against a creature within 5ft. "Dealing in mischief and chaos magic, Arcane Tricksters use the minds of their opponents against them! At 13th level, you gain the ability to distract targets with your mage hand. 3rd – Mage Hand … My biggest problem with Mage Hand Legerdemain is you can't cast mage hand as a bonus action. Pros: increase intelligence by 1 (improve spell save DC). This ability to copy the spell lasts for 8 hours. At 13th level, you gain the ability to distract targets with your mage hand. Yes, it's clearly not a mundane object, just as a potion is clearly not a mundane object. Thief gives you another bonus action, this can be used for SO MANY THINGS: -Hiding -Dashing -Potion use -Shoving -EXTRA OFFHAND ATTACKS. Plus, I’ll be able to flee and use my magic or ranged attacks against aggressive opponents. The point is it's clearly not a mundane object interaction. Impromptu Sneak Attack (Ex) Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). Draw/Sheathe my weapon for me? At 13th level, you gain the ability to distract targets with your mage hand. On a failed save, I negate the effect against me and can cast it with one of my spell slots. Hellish rebuke (level 3) is an innate 1-a-day spell cast as a 2nd level spell, meaning this deals 3d10 fire damage on a failed Dexterity save. The arcane trickster decides to use this ability at the time of casting. This type of character is more on the fun-loving side of the rogue class, considered a trickster or mischief-maker. because... that's clearly unacceptable even though it's the same thing? Doing so gives you advantage on attack rolls against that creature until the end of the turn. Arcane Tricksters gain the ability to cast Wizard spells to enhance their abilities, trick their foes, and defend themselves more effectively. Dungeons and Dragons 5e Guide to Monk Way of the Drunken Master, Guide to Build Horizon Walker Ranger: DnD 5e. You need an uninterupted path to the target space. I still want to pick all the locks and unarm traps as a good rogue should. To cast one of these spells, ... At 13th level, you gain the ability to distract targets with your Mage Hand. Second-Story Work: Gain resistance to falling damage. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Arcane Trickster. At 13th level, you gain the ability to distract targets with your mage hand. Versatile Trickster. Level: 5 Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Bludgeoning School: Evocation Duration: 1 Minute When you solid the spell and as a bonus motion on your subsequent turns, you can pass the hand up to 60 ft and then purpose one of the following outcomes with it. Which brings us to your level 3 feature. If you have any bonus action, it’ll probably be worth more than this one. 60ft invisible mage hand, no spell components needed to cast. The INT bonus could be useful depending on if you are playing an Arcane Trickster. Well, then that doesn't seem to be more involved than drinking from a vial. When I reach level 3, my arcane trickster subclass grants me magic from the wizard schools, especially illusion and enchantment. Mage Hand Legerdemain. Can the Mage Hand (as a bonus action): 1. You can use your action to control the hand. Choosing to play as the Arcane Trickster subclass makes your Rogue into a pseudo-mage. If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. Cunning Action grants me a bonus action to Dash, Disengage or Hide. This restriction is eased if you acquire Mage Hand through the Arcane Trickster subclass of the rogue. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. This ambush gives us a great deal of creative solutions to solving problems, whether fooling a dangerous foe or charming an NPC. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. Share. It’s practically screaming Arcane Trickster! I don't have to imagine it since the DMG says exactly how. Of course, this is only in retaliation to being hit, but still… ouch. Arcane Trickster. The Arcane Trickster is my favorite sub-class in Fifth Edition D&D. The cantrip could be Minor Illusion, Mage Hand, or Prestidigitation, all of which are amazing for Rogues, even if you’re not going to be an Arcane Trickster. Versatile Trickster. If you have any bonus action, it’ll probably be worth more than this one. Doing so gives you advantage on attack rolls against that … So the proper reading is its a Bonus Action? To add to the above, If the PC is an Arcane Trickster, he could pick a lock as a bonus action with Mage Hand, but would have to use an action to cast Mage Hand first. 4. Overhaul Rules (I would like to see placed into D&D). Orange: OK options, or useful options that only apply in rare circumstances 3. The most obvious choice is Arcane Trickster. The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. You also gain the mage hand cantrip and the arcane trickster class feature Mage Hand Legerdemain (though you do not gain the ability to control the hand with a bonus action). To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Nothing to do with how involved it is. Arcane Trickster Spellcasting Spell Slots per Spell Level Rogue Level Cantrips Known Spells Known 1st 2nd 3rd 4th 3rd Mage Hand + 2 3 2 - - - 4th ... At 13th level, you gain the ability to distract targets with your Mage Hand. Should I accept an invitation to give a talk from someone who might review my proposal? Versatile Trickster. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Once you have used a Cunning Action to Dodge in this way, you must complete a short or long rest before you can do so again. She can remain invisible for a number of rounds per day equal to her arcane trickster … Ah, my mistake then. Trickster does not need to multi-class but a single level of Wizard gives a big boost with access to all first level spells, ritual casting and we … Wood Elf: Wood elves are your stereotypical choice for Rogues. I was thinking the same thing as I was re-reading it. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. Alignment: Any nonlawful. As in there can't be anything blocking between yourself and the area the spell should activate. ... (Alternate Scenario: Shocking Grasp. Arcane Trickster Spellcasting Spell Slots per Spell Level Rogue Level Cantrips Known Spells Known 1st 2nd 3rd 4th 3rd Mage Hand + 2 3 2 - - - 4th ... At 13th level, you gain the ability to distract targets with your Mage Hand. According to mage hand the limits of of the spell are: The hand can't attack, activate magic items, or carry more than 10 pounds. You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. Fortunately, I can choose my other 2 cantrips for this class, which offers me an opportunity to cast outside of the illusion and enchantment schools. You need an uninterupted path to the target space. Can the Mage Hand (as a bonus action): 1. Draw/Sheathe my weapon for me? This site uses Akismet to reduce spam. Feed a potion on hand to a downed PC? That’s pretty cool… Therefore, my free spell choice will be related to combat. I’ll also gain resistance to fire damage, as well as the thaumaturgy cantrip (level 1) and darkness once a day. Finally something good! In addition, you can use the bonus action granted by your Cunning Action to control the hand. Help me solve something internet. I have a friend who's a huge fan of that ability but how is that better than just making an off-hand attack with your bonus action? That said, clearly waving a wand and saying the activation word isn't all that's needed to activate it, even if that's part of the activation method per the fluff for a particular wand, since you also need to be attuned, meet prerequisites, choose a valid target, etc. At 10th level you learn another cantrip from the wizard spell … With an extra 30 feet to work with on your mage hand, you can do a ton of additional tricks. You learn another wizard cantrip of your choice at 10th level. Learn Arcane Trickster skills: Mage Hand Legerdemain +. Fast Hands gives the player a second bonus action every round. Versatile Trickster. How do you imagine the wands in the DMG are activated? Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Draw a potion from a pack? However, it does give it access to two powerful defensive spells: shield (an effective Defensive CR bump of 2 levels) and mage armor (allows the rogue to go without armor to get a base 13 armor class). check out the. Improve this answer. It is not the most powerful but is a lot of fun. This archetype plays to the existing strengths of the Rogue class while also expanding their abilities to create something versatile and fun. The Arcane Trickster in my campaign was constantly using Invisible Mage Hand to pick locks and disarm traps safely and its familiar to scout ahead. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Here's something to think about when making a choice between thief and Arcane trickster for your rogue. Overall, I’ll choose Acrobatics, Deception, Investigation and Stealth. Thief gives you another bonus action, this can be used for SO MANY THINGS: -Hiding -Dashing -Potion use -Shoving -EXTRA OFFHAND ATTACKS. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. Retrieving a crossbow bolt does not fall into any of these categories, so the spell doesn't limit it's use for this explicitly. However, being able to do all of those as bonus actions? Wood Elf: Wood elves are your stereotypical choice for Rogues. Arcane Trickster is a Subclass of Rogue in Baldur's Gate 3. Doing so gives you advantage on attack rolls against that creature until the end of the turn. I’ll gain minor illusion as a bonus cantrip, which is a fitting addition to my spell list, and the ability to speak to small animals. Can you actually think of a real example as opposed to this waffle iron wand that's activated unlike any other wand in the DMG? Regular Mage Hand would do as it doesn't seem like it requires a bonus action, sleight of hand check or the hand being invisible: Put a new log on the fire without getting out of bed. Mage hand: Summon a spectral hand to perform tasks from a distance, such as opening doors, lifting small objects and all the special arcane trickster abilities. That's not dancing the line, it's clearly a house rule. Should I accept an invitation to give a talk from someone who might review my proposal? 3. Spell Thief ... At 13th level, you gain the ability to distract targets with your Mage Hand. Mage Hand Legerdemain is a major aspect of the arcane trickster—you could call them mage hand experts. I wondered why would someone want Fast Hands when they could do whatever it was they were going to do just as fast with an invisible Mage Hand with range? The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. I’ve seen this feat talked up for Arcane Tricksters and I’m on the fence about this. It's a mundane action that has a magical side effect and I also think it's fine. The spells you learn at the 8th, 14th, and 20th Levels can come from any school of magic. VERSATILE TRICKSTER At 13th level, you gain the ability to distract targets with your mage hand. An Assassin was in the part last time I was a PC and would do Sneak/Assassinate/Skedaddle on just about every area in the dungeon. Even if I don’t play this character as some kind of assassin, I’ll have a combat maneuver ready for battle. Doing so gives you advantage on attack rolls against that creature until the end of the turn. Shadow blade is simpler and doesn’t use your bonus action … Doing so gives you advantage on attack rolls against that creature until the end of the turn. Steal an object off a foe mid combat? As my arcane trickster levels, I’ll gain spells at a casual rate—more of a flavor of magic than a full-blown magician. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. An arcane trickster gains 3 cantrips and 3 1st-level spells at level 3, with 2 spell slots to cast these 1st level spells. At 13th level, you gain the ability to distract targets with your Mage Hand. Has there been any official clarifications (sage advice is what I'm wondering) about what the Arcane Trickster can and can't do with Mage Hand Ledgermain? And you can increase your effective … This is a bit shocking. At 13th level, you gain the ability to distract targets with your mage hand. With an extra 30 feet to work with on your mage hand, you can do a ton of additional tricks. One of the main characteristics of this rogue is the unique use of the mage hand cantrip, allowing this rogue to pick pockets and locks from far away. In other words, if I can ambush my enemy, I’ll gain an extra 1d6 damage. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Spell Thief Fast Hands gives the player a second bonus action every round. To cast one of these spells, you must expend a slot of the spell's level or higher. Charisma will be the casting skill for these innate spells. Doing so gives you advantage on attack rolls against that creature until the end of the turn.
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